Obviously (what with you being the last known Jedi and everything) the usual stockpile classes of scoundrel, scout and soldier can be waylaid, and you can just leap straight into the Jedi order without the Force-less preamble of the first game. Here your amnesiac Jedi meets a mysterious old woman, and your adventure begins pursuit of experience points - such as an option to switch between different weapon set-ups on the fly to make swapping between blasting and a melee bundle less cumbersome - but overall it's the game we know and love, with all the same depths and the same eccentricities. Back-story neatly taken care of, your ship is then led into the bowels of a nearby mining colony, and your injured avatar into one of those trademark Star Wars healing-tank/scuba-gear combos. You're the last known surviving Jedi, you're unconscious and it's all up to a plucky T3 unit to save your freshly created character - the trials of whom make for a skippable tutorial. The game opens five years after the close of KOTOR with the trusty Ebon Hawk floating aimlessly in space near Peragus - a planet scarred by fuel mining and surrounded by unstable debris.
In these terms alone we shouldn't have too much to worry about, but seeing as the brief is basically to provide a game of the same template, with a tweaked engine and a darker tone, it's highly unlikely that fans will be disappointed. The company boasts alumni from the likes of Icewind Dale and the Baldur's Gate series and a lead designer (one Chris Avellone) who also pulled lead duties on the sublime Planescape: Torment. Handed the golden sabre by BioWare, Obsidian has talent that approaches RPG royalty. The pedigree of the people creating Knights Of The Old Republic II: The Sith Lords is unsurpassed. But it looks like this, my friends, was only the beginning. KOTOR, the best Star Wars story since The Empire Strikes Back and the best RPG in years, has consumed me once again. Jedi-in-waiting and, accompanied by a jailbait Twi'lek and a grumpy bitch, the fate of the galaxy lies in my hands. The reason I've been disrespectfully late for work every single, solitary morning this month is because by night I'm a nefarious smuggler turned hero of the Old Republic.