

No change is made in the main balancing stats of the game.Īlso, this is the mod where the majority of custom settlements ever made for Third Age Total War comes from, meaning that what you see in other mods are variations made using as basis the settlements created for this mod.ĭifferent from other Lord of The Rings mods for Medieval 2: Kingdoms, this one is not arcadish style, meaning it remains a lore oriented turn based war game where the focus is in strategical planning. The main guidance of this mod is try to bring as much uniqueness as possible to each faction and more diversity to the strategical map. Thats because this mod is basically meant to be what the original Third Age Total War would turn into had developers continued working on it.

How is this mod different from other big Lord Of The Rings Mods like Divide and Conquer and TATW Reforged? This mod has been in development for almost 10 years! And yet, it was unknown for the gaming community, because it remained restricted to a single forum. New mechanics for settlement upgrade of each faction.Tons of fixes for bugs from the original TATW 3.2.A new feature called "Ruins", allowing the player to explore iconic places in search for treasures.Lots of new lore accurate custom tiles.

Lots of new lore accurate unique settlements and generic faction settlements.Though it uses the original mod as basis, and all credits are given to its original creators. This unofficial release has no link to the original TATW mod creator, its a independent project. It adds lots of new features, changes some existing ones and add many bug fixes. This is an unofficial CONTINUATION for Third Age Total War, the classical Lord of the Rings Medieval 2 mod discontinued many years ago. Third Age Total War 4.0 is a mod for Medieval II: Total War - Kingdoms, creatdd by group of fans led by III-Leo-III.
